Evidently the server treated it as slows target by a % while the client acted as if it were slows to a %. The hit slows target property was much maligned in v1.09. Runes and jewels socketed in items count as separate sources of cold damage and their durations stack. Saphires, 1 sec for chipped up to 3 sec for perfect Magic or Rare Bow or Crossbow, up to 4 sec from prefix and 3 sec from suffix Magic or Rare Circlets with cold damage, 1 sec Magic and Rare Jewels, officially up to 4 sec on magic, up to 3 sec on rare depending on suffix), but others say 2 seconds Mavina’s Icy Clutch (with 3 others in set), 4 sec (in addition to other 6 sec) Mavina’s Icy Clutch (gloves cold damage), 6 sec Vidala’s Rig (complete set bonus), 3 sec (plus hit freezes target!) Selected Sources of Cold Damage and Durations:Įye of Etlich unique amulet, 2-10 sec (50-250 frames – test or use ATMA to know)īuriza-Do Kyanon, 8 sec (plus hit freeze target +3!)Īrctic Horn (with 2 other items in set), 3 sec Chill duration from items also adds to the chill duration of Cold Arrow and the freeze duration of Freezing Arrow and Ice Arrow (more on those later). Durations do stack, so the more the better. There are many good sources of chilling with various durations. So if something in hell difficulty is 75% resistant to cold, this means the effective duration is reduced to 1 / 16 of the base duration. It looks like you are going to need a PLAN B for slowing many things down, but cold damage will still be useful.Ĭold duration is reduced to 1 / 2 in nightmare and 1 / 4 in hell and is further reduced by monsters resistance to cold. Most everything in hell difficulty is slowed only 33% or less (typically 25%). Others are merely minimally affected by chilling from cold (10-15% slow). (Nightmare) Frozen Horrors (Hell Frozen Horrors speed up from cold!)Īnything immune to cold (unless you break the immunity) Certain monsters are immune to slowing from cold damage (chill effectiveness=0):ĭeath Lord variant of Blood Lords ( Frenzy-taurs) This number is almost certainly the percentage by which a monster is slowed (movement and attack speed) when hit by cold damage. Monsters there have a “Chill Effectiveness†column which for most is set at 50 for normal and less for nightmare and hell difficulty. Blizzard has not bluntly stated exactly what the effects of chilling are, but the bestiary on the Arreat Summit site gives a good indication. Desirable Debilitating EffectsĬold damage is the first and most readily available source of slowing. But its key equipment is not that hard to obtain, and is chosen for the effects it can have on targets. This build (perhaps a strategy more than a build), relies on very particular equipment. Like it or not, all builds in D2 are at least somewhat dependent on equipment. With tougher, faster monsters and more ranged assailants brought by 1.10, this is a good thing. That is what this proposed build is all about, making your opposition as ineffective as possible so that you can rack up kills in relative safety. While an amazon in Diablo 2 cannot turn others to stone, she can freeze them in place, slow them to the point that one needs time lapse photography to see them move, blind them, terrorize them, and blast them back. Without the meddling of a certain king of the gods, Perseus would not have had a chance against her. In the movie Clash of the Titans she was portrayed as being deadly with a bow as well as with her looks. To fight her one would have to do so blind and struggling to overcome the terror brought by her presence. She had snakes for hair and all who looked upon her were turned into stone. Not So Desirable Debilitating AbilitiesĪnyone who knows of Medusa of Greek Mythology knows that she was one ugly critter. Runewords convert Armor or Weapons in Unique Equipment once the required amount of Runes is placed in the correct order, granting said item a fixed set of properties. Heart of the Oak can be applied to Staves and Maces, and is composed of 4 Runes. Heart of the Oak is a Runewords in Diablo 2.
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